Wednesday, March 18, 2009

Interactive Design : Definition

In order for an interaction to occur, one must so something and then be given feedback on their action: a re-action. One could be satisfied at this this definition, but the rabbit hole goes a lot deeper than that.

Interactive design looks around creating something people can work with, delving into media such as mobile phones and the internet. Therefore, the context and a study of proposed audience in which one is designing for is very crucial for the design to work effectively in order to obtain the correct response from a user. For an interaction to be successful, a user will gain an emotion from the experience. Bill Verplank's lecture on interactive design explains this using brilliant information graphics to inform and engage his audience:



image from billverplank.com

The lecture goes on saying that there are three fundamental questions to be answered when interactive design is concerned:

"How do you do? What sort of ways do you affect the world: poke it, manipulate it, sit on it?
How do you feel? What do you sense of the world and what are the sensory qualities that shape media?
How do you know? What are the ways that you learn and plan (or perhapse, how we want you to think)? "

[quote from billverplank.com]

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